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Belgian Amiga Club - ADF Collection
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BS1 part 24.zip
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Shepherd, The (demo-playable) (1992)(Materia Magica)(PD)[h VOB].7z
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read_me
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1992-10-04
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6KB
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142 lines
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Please note that the idea for 'the Shepherd' is copyright
(1992) by Obbe Vermeij. This game or parts of it may not be
altered or used in other software projects.
You are free to copy this demo version as many times as you
want but please don't delete this readme file.
Copyright 1992 by Obbe Vermeij.
O.Vermeij
Brasserskade 69
2612 CA Delft
(015) 138059
Holland
email : obbe@ph.tn.tudelft.nl
to start the demo, double click on the 'the_shepherd' icon.
disk in df0: !
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#########################################################
## # # ##
## # This is a demo version of Obbe Vermeij's game # ##
## # # ##
## # The Shepherd # ##
## # # ##
#########################################################
The last one-and-a-half year I have been busy writing this
game for the Amiga. The game is almost finished and since I
am satisfied with the result I am now looking for a publisher.
This version of 'The shepherd' is just a temporary one since
it only has 3 levels and 7 animals. The final version will
include somewhere around 100 levels and 40 animals. I hope
to have the game completed in about 5 months.
If you have any tips,suggestions,found bugs or remarks or if
you are interested in publishing the game please contact me
(preferably by email).
Obbe Vermeij.
- the Shepherd; the demo version.
This demo version consists of three levels with each a
different goal.
1st level : fill your manna-meter (the red one) before the
computers fills its. The manna-meter now indicates
the manna at that moment.
2nd level : world domination. Sweep the computer of the map and
you have won.
3rd level : fill your manna-meter before the computer fills its
or the time runs out. The manna-meter now indicates
the cumulative manna. (Having had 1 elephant for 2
minutes for example is just as good as having had 2
elephants for 1 minute)
The sound in this demo version is far from completed. I want
to add some more background sounds (like birds singing in spring
and the sound of fire) and so far the only animals actually making
sound are the elephants and this also has to change. A nice piece
of intro music is also on my list.
- the Shepherd; the controls.
The Shepherd will run on an Amiga with at least 512k chip and a
total memory of 1 Megabyte.(These will also be the minimum require-
ments for the complete game)
The idea game of the game is to buy animals and to move them over
the map so that they multiply as fast as possible. The player controls
the red animals (red animals wear a red band around the neck or tail)
and the Amiga controls the blue ones.
Animals are grouped in flocks and an individual animal will always
stay in the neighbourhood of the flock-center. The flock-center is
indicated by a golden pricker with a statue of the specific kind
of animal on top of it.A player cannot control the individual animals
but only the flock-prickers.When a pricker is moved the animals be-
longing to that specific flock will start to move in the direction
of the pricker untill they are once again close enough. When left
alone the animals will search for food and water. Well fed animals
will produce youngs.
Ofcourse there is only a limited supply of food. The trees and bushes
on the map grow and produce more bushes but as the animals get more
numerous the vegetation usually gets scarse. The art is to keep the
computers' flock away from the best forrests. Players can also start
new forrests by buying trees and placing them at the right height.
(firs high, birches low)
Buying animals and trees as well as unchaining natural phenomena
like lightning and vulcanos costs energy. A player gets energy for
every animal he owns but ofcourse an elephant makes more energy than
a young deer. When the player gets more energy, more options will
come available for him.
There are 3 ways to move the map:
- By using the buttons with the arrows.
- By moving the small square over the small map.
- By pressing the right mouse button and moving the mouse.
Buttons:
O This button moves a flock.
O + Press this button and move the pointer to a flock on
+ -> | the map.(a picture of the flock-pricker will appear
| between the 8 direction arrows) Press the left mouse
button. (The picture will become stable) Scroll to the
desired location and press the left mouse button again.
O This button splits a flock.
O + O Press this button. Click on the flock-pricker and two
+ -> | + prickers will come into being, both containing half the
| | number of animals. This will be usefull when a flock
became to large for a certain food source.
O This button merges two flocks.
+ O O Click on the first flock-pricker and then on the second.
| + -> + The two flocks will become one. This only works with
| | flocks of the same species.
## Purchase animal.
# Animals and plants can be bought using this button.
-> #### Animals can only be placed near the large golden statue
# # of the Shepherd. (the computer also has such a begin-
point).Plants can be placed everywhere but it is wise
to place them at the right height.
There are many other buttons (like start rain, raise water, lower
water, raise land locally, lower land locally, release virus, start
lightning, scare animals(NI), earthquake, vulcano, erode mountains,
carnivorous plants) but you will discover them as you play the game.